But for the limited-time epic and rare outfits or special emotes other than basic waves, you’ve got to pay the Gold price - that currency can either be earned slowly or purchased outright with real money. Just by leveling up your rank in each of the classes you start to unlock aerial smoke trails when you’re dropping, name plates, badges, emotes, and more. Microtransaction ReactionĬosmetics are actually handled pretty fairly here. Mountains, ridges, forts, and general terrain are all almost identical no matter where you go, which is definitely a weakness. Even if someone were to spend dozens of hours exploring, I’d be surprised if they could close their eyes, drop somewhere random at the start, and actually identify where they’re at accurately. The issue, though, is it lacks visual variety. I actually like the speed of matches and since characters move so quickly the map doesn’t feel as empty as it actually is. “While the map is quite large in Spellbreak, it shrinks very quickly from an encroaching magical storm and you’ll usually only have around 35 to 40 players at a time the max is only 42. Grinding out ranks on classes you don’t even like though can feel pretty tedious. In fact, every class has a talent it unlocks at ranks 1, 3, and 6. And once you hit rank 6 you get the Fortitude talent, which can summon a barrier bubble. Once you get Pyromancer to rank 5 for example, a floating beacon hovers beyond you, glowing with flames, as a neat cosmetic. Class rank, on the other, hand has more tangible rewards. As your Mage rank increases you’ll earn Gold, the in-game currency that you can also buy with real money, as well as basic cosmetics such as name plate backgrounds and badges. There’s still a gear curve as you explore the map and locate items, but your mage level and class level both increase gradually as you play and gain XP, adding an extra layer of progression to help reward you for your time directly. Spellbreak, however, breaks from that tradition in some important and sometimes aggravating ways. All of your progression takes place within each while you loot and scavenge for gear. “Many battle royale games are designed around a “blank slate” approach, in that no matter how many hours you’ve invested you will always start on equal footing with everyone else.
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